About
Profile
In my spare time, when not out climbing or digging through the crates of second hand record shops, I can often be found working on my own projects. I'm a big fan of the Unreal Engine, and particularly enjoy getting stuck in and prototyping gameplay using blueprints.
I was previously an external judge for the Media Design School in NZ
In 2020, I founded Rogue Satellite Games, through which I have been able to remotely offer my freelance/contract design services. I also intend to release several experimental solo/internal projects via this channel in future.
I've worked fully remotely for the past five years, with teams across Europe, North America and Asia.
Experience
Rogue Satellite Games [Singapore] - Founder
- 9 Lives Interactive [Singapore, Remote] - Principal (Technical) Game Designer
- 8 Circuit Studios [USA, Remote] - Senior Game Designer
- RocketWerkz [NZ, Remote] - Senior Game Designer
- Bandai Namco Studios [Singapore] - Lead System/Game Designer
- Edge Case Games [Guildford, UK] - Lead Gameplay Designer
- Edge Case Games [Guildford, UK] - Senior Game Designer
- Ubisoft Blue Byte [Düsseldorf, DE] - Game Designer
- UTV Ignition [London, UK] - Game Designer
- Curve Studios [London, UK] - (Game/Level) Designer
- CSIR [Pretoria, RSA] - Game Designer/Developer
- Relentless Software [Brighton, UK] - Production Assistant
- Babel Media [Brighton, UK] - QA Technician
Education
MA in Digital Games: Theory and Design [Distinction], Brunel University London
BA in Design Technology [2:1], Brighton University
Advanced GNVQ in Engineering [Merit], Newcastle College
Design Skills
Concept Design, System Design, Single Player, Multiplayer, Level Design, 2D & 3D Prototyping, Developing Gameplay Mechanics, Puzzles, Controls, Abilities, Learning Curve, Pacing, Balancing, Scripting, Documentation, Systematic Flowcharts, Cameras, AI, Combat, F2P, Economic Systems, Logic, Ludology, Game Theory.
Engines
Unreal Engine 5, Unreal Engine 4, UE3, UDK, Game Maker, Flash, Box 2D, various custom in-house engines and editors.
Scripting
Blueprints, Kismet, ActionScript, LUA, in-house custom (visual) scripting and logic systems.
Contact
email: contact [at] tombolton [dot] me