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About

Profile

In my spare time, when not out climbing or digging through the crates of second hand record shops, I can often be found working on my own projects. I'm a big fan of the Unreal Engine, and particularly enjoy getting stuck in and prototyping gameplay using blueprints.

I was previously an external judge for the Media Design School in NZ

In 2020, I founded Rogue Satellite Games, through which I have been able to remotely offer my freelance/contract design services. I also intend to release several experimental solo/internal projects via this channel in future.

I've worked fully remotely for the past five years, with teams across Europe, North America and Asia.

Experience

Rogue Satellite Games [Singapore] - Founder

- 9 Lives Interactive [Singapore, Remote] - Principal (Technical) Game Designer
- 8 Circuit Studios [USA, Remote] - Senior Game Designer

- RocketWerkz [NZ, Remote] - Senior Game Designer

- Bandai Namco Studios [Singapore] - Lead System/Game Designer 

- Edge Case Games [Guildford, UK] - Lead Gameplay Designer

- Edge Case Games [Guildford, UK] - Senior Game Designer

- Ubisoft Blue Byte [Düsseldorf, DE] - Game Designer

- UTV Ignition [London, UK] - Game Designer

- Curve Studios [London, UK] - (Game/Level) Designer 

- CSIR [Pretoria, RSA] - Game Designer/Developer 

- Relentless Software [Brighton, UK] - Production Assistant

- Babel Media [Brighton, UK] - QA Technician 

Education

MA in Digital Games: Theory and Design [Distinction], Brunel University London

BA in Design Technology [2:1], Brighton University

Advanced GNVQ in Engineering [Merit], Newcastle College

Design Skills

Concept Design, System Design, Single Player, Multiplayer, Level Design, 2D & 3D Prototyping, Developing Gameplay Mechanics, Puzzles, Controls, Abilities, Learning Curve, Pacing, Balancing, Scripting, Documentation, Systematic Flowcharts, Cameras, AI, Combat, F2P, Economic Systems, Logic, Ludology, Game Theory.

Engines

Unreal Engine 5, Unreal Engine 4, UE3, UDK, Game Maker, Flash, Box 2D, various custom in-house engines and editors.

Scripting

Blueprints, Kismet, ActionScript, LUA, in-house custom (visual) scripting and logic systems.

Contact

email: contact [at] tombolton [dot] me

© 2026 by Tom Bolton

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