In my spare time, when not out climbing or digging through the crates of second hand record shops, I can often be found working on my own projects. I'm a big fan of the Unreal Engine, and particularly enjoy getting stuck in and prototyping gameplay using blueprints.
Rogue Satellite Games (Singapore) - Founder
Bandai Namco Studios (Singapore) - Lead System Designer
Edge Case Games (Guildford) - Lead Gameplay Designer
Edge Case Games (Guildford) - Senior Game Designer
Ubisoft Blue Byte (Düsseldorf) - Game Designer
UTV Ignition (London) - Game Designer
Curve Studios (London) - (Game/Level) Designer
CSIR (Pretoria, RSA) - Game Designer/Developer
Relentless Software (Brighton) - Production Assistant
Babel Media (Brighton) - QA Technician
MA in Digital Games: Theory and Design [Distinction], Brunel University London
BA in Design Technology [2:1], Brighton University
Advanced GNVQ in Engineering [Merit], Newcastle College
Concept Design, System Design, Single Player, Multiplayer, Level Design, 2D & 3D Prototyping, Developing Gameplay Mechanics, Puzzles, Controls, Abilities, Learning Curve, Pacing, Balancing, Scripting, Documentation, Systematic Flowcharts, Cameras, AI, Combat, F2P, Economic Systems, Logic, Ludology, Game Theory.
Unreal Engine 4, Unreal Engine 3, UDK, Game Maker, Flash, various custom in-house engines and editors.
Blueprints, Kismet, ActionScript, LUA, in-house custom (visual) scripting and logic systems.
email: contact [at] tombolton [dot] me