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In my spare time, when not out climbing or digging through the crates of second hand record shops, I can often be found working on my own projects. I'm a big fan of the Unreal Engine, and particularly enjoy getting stuck in and prototyping gameplay using blueprints.

I am also an external judge for the Media Design School in NZ, and recently founded Rogue Satellite Games.


Rogue Satellite Games (Singapore) - Founder

Bandai Namco Studios (Singapore) - Lead System Designer 

Edge Case Games (Guildford) - Lead Gameplay Designer

Edge Case Games (Guildford) - Senior Game Designer

Ubisoft Blue Byte (Düsseldorf) - Game Designer

UTV Ignition (London) - Game Designer

Curve Studios (London) - (Game/Level) Designer 

CSIR (Pretoria, RSA) - Game Designer/Developer 

Relentless Software (Brighton) - Production Assistant

Babel Media (Brighton) - QA Technician 


MA in Digital Games: Theory and Design [Distinction], Brunel University London

BA in Design Technology [2:1], Brighton University

Advanced GNVQ in Engineering [Merit], Newcastle College

Design Skills

Concept Design, System Design, Single Player, Multiplayer, Level Design, 2D & 3D Prototyping, Developing Gameplay Mechanics, Puzzles, Controls, Abilities, Learning Curve, Pacing, Balancing, Scripting, Documentation, Systematic Flowcharts, Cameras, AI, Combat, F2P, Economic Systems, Logic, Ludology, Game Theory.


Unreal Engine 4, Unreal Engine 3, UDK, Game Maker, Flash, various custom in-house engines and editors.


Blueprints, Kismet, ActionScript, LUA, in-house custom (visual) scripting and logic systems.


email: contact [at] tombolton [dot] me

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